Toxicity often seems like a foregone conclusion in online communities, just something that happens when a game becomes too big or popular. But it doesn’t have to be that way.
During a presentation at the Game Developers Conference in San Francisco this week, expert panelists talked about what creators can do to help prevent their communities from succumbing to abuse and harassment.
This article originally appeared on www.rollingstone.com: How Developers Can Reduce Toxicity in Online Communities
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